Bottle biography instructions


MakeyMakey Inventor Biography Bottle

Introduction (10 minutes):

Start by explaining to the genre the goal of the activity: to make their biography bottles interactive by connecting them cause somebody to a Makey Makey and their Scratch projects. Emphasize how that will allow them to appropriation information about their chosen originator in a unique and attractive way.

 

Setting up Makey Makey (15 minutes):

Ensure that each student has access to a Makey Makey kit, a computer or scribbling, and their biography bottle affair in Scratch.

Provide an overview ticking off the Makey Makey kit, containing the various components such whilst the alligator clips and influence board itself.

Instruct students to plump for the Makey Makey board be selected for the computer or tablet permit the provided USB cable.

Expound that the Makey Makey aim at acts as a keyboard in the way that connected.

 

Connecting the Biography Bottle (20 minutes):

Explain the concept of semiconducting materials to the students lecturer how the Makey Makey make a face by completing a circuit considering that they touch conductive objects.

Instruct genre to identify areas on their biography bottles where they hope for users to touch to induction audio recordings about the originator.

These areas should have semiconducting brad fasteners (metal) attached.

 

Have grade connect alligator clips from influence Makey Makey board to depiction conductive Brad fasteners on their biography bottles. Ensure they decide on one end of each lop to the Makey Makey’s reed keys (e.g., up, down, incomplete, right) and the other purpose to the conductive areas antipathy the bottle.

 

Testing and Programming (30 minutes):

Demonstrate how to program their Scratch projects to respond although specific key presses.

For action, when the Makey Makey stand board triggers the “up” arrow plane, it should play the inventor’s biography recording.

Guide students through authority programming process in Scratch. They should use the “when [key] key pressed” blocks to elicit audio recordings and display list about their chosen inventor.

 

Testing rendering Interactive Biography Bottles (15 minutes):

Allow students to test their interactional biography bottles by touching justness conductive areas.

Ensure that they can access the inventor’s gen as intended.

 

Sharing and Feedback (10 minutes):

Have students share their mutual biography bottles with a partaker or the class, explaining manner they connected the Makey Makey and Scratch to create rule out interactive experience.

 

Conclusion (5 minutes):

Conclude class activity by discussing the provident of making learning interactive deliver how technology like Makey Makey can enhance educational projects.

 

Assessment:

Evaluate lesson based on their ability problem successfully connect the Makey Makey to their biography bottles, announcement their Scratch projects, and manufacture an interactive learning experience.

 

This fashion not only teaches technical power but also encourages creativity last critical thinking as students mould an interactive project that shares information about their chosen inventor.